Skills-Based Game Producers Take On G2E

Briony O’Neill -

Real-money skills-based game developers are being thought of as the new darlings of the gaming world, and it seems they are ready to take that relationship to the next level. Several developers began rolling out new offerings prior to the G2E Global Gaming Expo in Las Vegas, while others unveiled products at the expo that ran from the 3rd to the 5th of October at the Sands Expo Centre. Among those developers were Gamblit Gaming, Synergy Blue, and GameCo.

All three are part of the push to increase awareness of real-money skills-based games as viable alternatives to traditional casino games in the bid to attract younger players. Gamblit Gaming announced it would attend G2E in the company of what is possibly the greatest video gaming icon of all time. The developer’s showcased offering at this year’s expo is its new Pac-Man Battle Casino game.

Synergy Blue, a developer owned by the Cahuilla tribe’s Augustine Band in California, announced it would take its new Hybrid Arcade Wager-based Gaming system (HAWG). The first of the system’s games is a custom-designed first-person shooter. The game will be followed up by fantasy role-play, sports, racing, and infinite runner games.

GameCo Announces ‘Bar-Ready’ Gaming Cabinet

GameCo’s big announcement prior to this year’s G2E was that it would premier its bar-top cabinet built with its Video Game Gambling Machine (VGM) software. The cabinet, which features the developer’s Neon Dream, Poseidon’s Deep Sea Saga, Twisted Worlds, and Cosmic Candy Heist Gen 2 games. The games combine skills-based gaming with casino gaming. According to the developer, superstar DJ Steve Aoki’s infinite runner Neon Dream is the first of its kind, as it brings together gaming, music, and celebrity.

Poseidon’s Deep Sea Saga is a bubble-shooter game, while Twisted Worlds is a hidden object game, and Cosmic Candy Heist is a tile-matcher. Blaine Graboyes, CEO of GameCo, said that the bar-top gaming cabinet would be ideal for installation in areas other than gaming floors in casinos. According to the CEO, installing the cabinets in other areas would offer players novel gaming away from the floor; a move that should increase revenue. The larger versions of GameCo’s VGMs have already been installed on casino floors in Oklahoma, North Carolina, Connecticut, and Atlantic City. The CEO said further installations are planned for California and Florida.

New games are set to be added to the developer’s range at a rate of one or two per month over the next year. The developer is also working on hardware for a multiplayer competition Tournament Controller. Graboyes said previously that he projects the skills-based gaming market will be worth more than US$6 billion outside the US and worth more than US$4 billion in the US by 2022.